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hooks/useGinRummyGame
useGinRummyGame
Function useGinRummyGame
useGinRummyGame
()
:
{
clearSelection
:
()
=>
void
;
error
:
string
|
null
;
exec
:
(
...
args
:
[
command
:
|
"reset"
|
"log"
|
"discard"
|
"nextround"
|
"drawstock"
|
"drawdiscard"
|
"knock"
|
"layoff"
,
cardIndex
?:
number
,
config
?:
GinRummyConfigInput
,
cardIndices
?:
number
[]
,
]
,
)
=>
Promise
<
void
>
;
ginRummyConfig
:
GinRummyConfig
;
handleConfigChange
:
(
key
:
NumberKeys
<
GinRummyConfig
>
,
value
:
string
,
)
=>
void
;
handleDiscard
:
()
=>
void
;
handleDrawDiscard
:
()
=>
void
;
handleDrawStock
:
()
=>
void
;
handleKnock
:
()
=>
void
;
handleLayoff
:
()
=>
void
;
handleNextRound
:
()
=>
void
;
handleSkipLayoff
:
()
=>
void
;
loading
:
boolean
;
retry
:
()
=>
Promise
<
void
>
;
selectedCardIndices
:
number
[]
;
state
:
GinRummyResponse
|
null
;
toggleCard
:
(
idx
:
number
)
=>
void
;
}
Hook that manages Gin Rummy game state and player actions.
Returns
{
clearSelection
:
()
=>
void
;
error
:
string
|
null
;
exec
:
(
...
args
:
[
command
:
|
"reset"
|
"log"
|
"discard"
|
"nextround"
|
"drawstock"
|
"drawdiscard"
|
"knock"
|
"layoff"
,
cardIndex
?:
number
,
config
?:
GinRummyConfigInput
,
cardIndices
?:
number
[]
,
]
,
)
=>
Promise
<
void
>
;
ginRummyConfig
:
GinRummyConfig
;
handleConfigChange
:
(
key
:
NumberKeys
<
GinRummyConfig
>
,
value
:
string
,
)
=>
void
;
handleDiscard
:
()
=>
void
;
handleDrawDiscard
:
()
=>
void
;
handleDrawStock
:
()
=>
void
;
handleKnock
:
()
=>
void
;
handleLayoff
:
()
=>
void
;
handleNextRound
:
()
=>
void
;
handleSkipLayoff
:
()
=>
void
;
loading
:
boolean
;
retry
:
()
=>
Promise
<
void
>
;
selectedCardIndices
:
number
[]
;
state
:
GinRummyResponse
|
null
;
toggleCard
:
(
idx
:
number
)
=>
void
;
}
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Hook that manages Gin Rummy game state and player actions.