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hooks/useHeartsGame
useHeartsGame
Function useHeartsGame
useHeartsGame
()
:
{
clearSelection
:
()
=>
void
;
error
:
string
|
null
;
exec
:
(
...
args
:
[
command
:
"reset"
|
"play"
|
"pass"
|
"next"
|
"nextround"
|
"hint"
,
cardIndices
?:
number
[]
,
cardIndex
?:
number
,
config
?:
HeartsConfigInput
,
]
,
)
=>
Promise
<
void
>
;
handleConfigChange
:
(
key
:
NumberKeys
<
HeartsConfig
>
,
value
:
string
)
=>
void
;
handleHint
:
()
=>
Promise
<
void
>
;
handleNextRound
:
()
=>
void
;
handleNextTrick
:
()
=>
void
;
handlePass
:
()
=>
void
;
handlePlay
:
()
=>
void
;
handleToggle
:
(
key
:
"omnibusJD"
,
value
:
boolean
)
=>
void
;
heartsConfig
:
HeartsConfig
;
hint
:
HeartsHint
|
null
;
hintError
:
string
|
null
;
hintLoading
:
boolean
;
loading
:
boolean
;
retry
:
()
=>
Promise
<
void
>
;
selectedCardIndices
:
number
[]
;
state
:
HeartsResponse
|
null
;
toggleCard
:
(
idx
:
number
)
=>
void
;
}
Hook that manages Hearts game state and player actions.
Returns
{
clearSelection
:
()
=>
void
;
error
:
string
|
null
;
exec
:
(
...
args
:
[
command
:
"reset"
|
"play"
|
"pass"
|
"next"
|
"nextround"
|
"hint"
,
cardIndices
?:
number
[]
,
cardIndex
?:
number
,
config
?:
HeartsConfigInput
,
]
,
)
=>
Promise
<
void
>
;
handleConfigChange
:
(
key
:
NumberKeys
<
HeartsConfig
>
,
value
:
string
)
=>
void
;
handleHint
:
()
=>
Promise
<
void
>
;
handleNextRound
:
()
=>
void
;
handleNextTrick
:
()
=>
void
;
handlePass
:
()
=>
void
;
handlePlay
:
()
=>
void
;
handleToggle
:
(
key
:
"omnibusJD"
,
value
:
boolean
)
=>
void
;
heartsConfig
:
HeartsConfig
;
hint
:
HeartsHint
|
null
;
hintError
:
string
|
null
;
hintLoading
:
boolean
;
loading
:
boolean
;
retry
:
()
=>
Promise
<
void
>
;
selectedCardIndices
:
number
[]
;
state
:
HeartsResponse
|
null
;
toggleCard
:
(
idx
:
number
)
=>
void
;
}
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Hook that manages Hearts game state and player actions.