ReversiForm
1.0.0
ReversiForm
Model
ReversiConst.cs
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18
using
System
;
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using
System
.Collections.Generic;
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using
System
.Linq;
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using
System
.Text;
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namespace
ReversiForm
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{
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static
class
ReversiConst
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{
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#region 定数
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public
const
int
DEF_MODE_ONE
= 0;
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public
const
int
DEF_MODE_TWO
= 1;
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public
const
int
DEF_TYPE_EASY
= 0;
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public
const
int
DEF_TYPE_NOR
= 1;
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public
const
int
DEF_TYPE_HARD
= 2;
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public
const
int
DEF_COLOR_BLACK
= 0;
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public
const
int
DEF_COLOR_WHITE
= 1;
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public
const
int
DEF_ASSIST_OFF
= 0;
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public
const
int
DEF_ASSIST_ON
= 1;
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public
const
int
DEF_GAME_SPD_FAST
= 0;
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public
const
int
DEF_GAME_SPD_MID
= 1;
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public
const
int
DEF_GAME_SPD_SLOW
= 2;
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public
const
int
DEF_GAME_SPD_FAST_VAL
= 0;
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public
const
int
DEF_GAME_SPD_MID_VAL
= 50;
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public
const
int
DEF_GAME_SPD_SLOW_VAL
= 100;
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public
const
int
DEF_GAME_SPD_FAST_VAL2
= 0;
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public
const
int
DEF_GAME_SPD_MID_VAL2
= 500;
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public
const
int
DEF_GAME_SPD_SLOW_VAL2
= 1000;
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public
const
int
DEF_END_ANIM_OFF
= 0;
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public
const
int
DEF_END_ANIM_ON
= 1;
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public
const
int
DEF_MASU_CNT_6
= 0;
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public
const
int
DEF_MASU_CNT_8
= 1;
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public
const
int
DEF_MASU_CNT_10
= 2;
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public
const
int
DEF_MASU_CNT_12
= 3;
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public
const
int
DEF_MASU_CNT_14
= 4;
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public
const
int
DEF_MASU_CNT_16
= 5;
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public
const
int
DEF_MASU_CNT_18
= 6;
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public
const
int
DEF_MASU_CNT_20
= 7;
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public
const
int
DEF_MASU_CNT_6_VAL
= 6;
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public
const
int
DEF_MASU_CNT_8_VAL
= 8;
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public
const
int
DEF_MASU_CNT_10_VAL
= 10;
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public
const
int
DEF_MASU_CNT_12_VAL
= 12;
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public
const
int
DEF_MASU_CNT_14_VAL
= 14;
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public
const
int
DEF_MASU_CNT_16_VAL
= 16;
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public
const
int
DEF_MASU_CNT_18_VAL
= 18;
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public
const
int
DEF_MASU_CNT_20_VAL
= 20;
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public
const
int
DEF_MASU_CNT_MAX_VAL
=
DEF_MASU_CNT_20_VAL
;
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public
const
int
REVERSI_STS_NONE
= 0;
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public
const
int
REVERSI_STS_BLACK
= 1;
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public
const
int
REVERSI_STS_WHITE
= 2;
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public
const
int
REVERSI_STS_MIN
= 0;
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public
const
int
REVERSI_STS_MAX
= 2;
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public
const
int
REVERSI_MASU_CNT
= 8;
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public
const
int
LC_MSG_DRAW
= 0;
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public
const
int
LC_MSG_ERASE
= 1;
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public
const
int
LC_MSG_DRAW_INFO
= 2;
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public
const
int
LC_MSG_ERASE_INFO
= 3;
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public
const
int
LC_MSG_DRAW_ALL
= 4;
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public
const
int
LC_MSG_ERASE_ALL
= 5;
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public
const
int
LC_MSG_DRAW_INFO_ALL
= 6;
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public
const
int
LC_MSG_ERASE_INFO_ALL
= 7;
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public
const
int
LC_MSG_DRAW_END
= 8;
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public
const
int
LC_MSG_CUR_COL
= 9;
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public
const
int
LC_MSG_CUR_COL_ERASE
= 10;
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public
const
int
LC_MSG_CUR_STS
= 11;
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public
const
int
LC_MSG_CUR_STS_ERASE
= 12;
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public
const
int
LC_MSG_MSG_DLG
= 13;
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public
const
int
LC_MSG_DRAW_ALL_RESET
= 14;
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#endregion
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}
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}
ReversiForm.ReversiConst.DEF_TYPE_EASY
const int DEF_TYPE_EASY
CPU 弱い
Definition:
ReversiConst.cs:36
ReversiForm.ReversiConst.DEF_TYPE_NOR
const int DEF_TYPE_NOR
CPU 普通
Definition:
ReversiConst.cs:37
ReversiForm.ReversiConst.LC_MSG_ERASE_INFO
const int LC_MSG_ERASE_INFO
マス情報消去
Definition:
ReversiConst.cs:90
ReversiForm.ReversiConst.LC_MSG_DRAW
const int LC_MSG_DRAW
マス描画
Definition:
ReversiConst.cs:87
ReversiForm.ReversiConst.REVERSI_STS_WHITE
const int REVERSI_STS_WHITE
白
Definition:
ReversiConst.cs:82
ReversiForm.ReversiConst
アプリ設定クラス
Definition:
ReversiConst.cs:30
ReversiForm.ReversiConst.DEF_GAME_SPD_SLOW_VAL
const int DEF_GAME_SPD_SLOW_VAL
ゲームスピード 遅い
Definition:
ReversiConst.cs:52
ReversiForm.ReversiConst.DEF_MASU_CNT_12_VAL
const int DEF_MASU_CNT_12_VAL
マス縦横12
Definition:
ReversiConst.cs:73
ReversiForm.ReversiConst.DEF_GAME_SPD_SLOW
const int DEF_GAME_SPD_SLOW
ゲームスピード 遅い
Definition:
ReversiConst.cs:48
ReversiForm.ReversiConst.REVERSI_STS_BLACK
const int REVERSI_STS_BLACK
黒
Definition:
ReversiConst.cs:81
ReversiForm.ReversiConst.DEF_MASU_CNT_14
const int DEF_MASU_CNT_14
マス縦横14
Definition:
ReversiConst.cs:65
ReversiForm.ReversiConst.LC_MSG_ERASE_ALL
const int LC_MSG_ERASE_ALL
全マス消去
Definition:
ReversiConst.cs:92
ReversiForm.ReversiConst.LC_MSG_CUR_COL
const int LC_MSG_CUR_COL
現在の色
Definition:
ReversiConst.cs:96
ReversiForm.ReversiConst.DEF_MASU_CNT_18_VAL
const int DEF_MASU_CNT_18_VAL
マス縦横18
Definition:
ReversiConst.cs:76
ReversiForm.ReversiConst.LC_MSG_DRAW_END
const int LC_MSG_DRAW_END
描画終わり
Definition:
ReversiConst.cs:95
ReversiForm.ReversiConst.DEF_MASU_CNT_10
const int DEF_MASU_CNT_10
マス縦横10
Definition:
ReversiConst.cs:63
ReversiForm.ReversiConst.DEF_GAME_SPD_MID_VAL
const int DEF_GAME_SPD_MID_VAL
ゲームスピード 普通
Definition:
ReversiConst.cs:51
System
ReversiForm.ReversiConst.DEF_GAME_SPD_FAST
const int DEF_GAME_SPD_FAST
ゲームスピード 早い
Definition:
ReversiConst.cs:46
ReversiForm.ReversiConst.DEF_COLOR_WHITE
const int DEF_COLOR_WHITE
コマ色 白
Definition:
ReversiConst.cs:41
ReversiForm.ReversiConst.DEF_GAME_SPD_MID
const int DEF_GAME_SPD_MID
ゲームスピード 普通
Definition:
ReversiConst.cs:47
ReversiForm.ReversiConst.DEF_MASU_CNT_8
const int DEF_MASU_CNT_8
マス縦横8
Definition:
ReversiConst.cs:62
ReversiForm.ReversiConst.DEF_GAME_SPD_FAST_VAL
const int DEF_GAME_SPD_FAST_VAL
ゲームスピード 早い
Definition:
ReversiConst.cs:50
ReversiForm.ReversiConst.DEF_MASU_CNT_18
const int DEF_MASU_CNT_18
マス縦横18
Definition:
ReversiConst.cs:67
ReversiForm.ReversiConst.LC_MSG_CUR_STS_ERASE
const int LC_MSG_CUR_STS_ERASE
現在のステータス消去
Definition:
ReversiConst.cs:99
ReversiForm.ReversiConst.DEF_TYPE_HARD
const int DEF_TYPE_HARD
CPU 強い
Definition:
ReversiConst.cs:38
ReversiForm.ReversiConst.DEF_MASU_CNT_12
const int DEF_MASU_CNT_12
マス縦横12
Definition:
ReversiConst.cs:64
ReversiForm.ReversiConst.DEF_MASU_CNT_16_VAL
const int DEF_MASU_CNT_16_VAL
マス縦横16
Definition:
ReversiConst.cs:75
ReversiForm.ReversiConst.DEF_MODE_ONE
const int DEF_MODE_ONE
一人対戦
Definition:
ReversiConst.cs:33
ReversiForm.ReversiConst.DEF_END_ANIM_OFF
const int DEF_END_ANIM_OFF
終了アニメーション OFF
Definition:
ReversiConst.cs:58
ReversiForm.ReversiConst.DEF_MASU_CNT_14_VAL
const int DEF_MASU_CNT_14_VAL
マス縦横14
Definition:
ReversiConst.cs:74
ReversiForm.ReversiConst.DEF_MASU_CNT_6
const int DEF_MASU_CNT_6
マス縦横6
Definition:
ReversiConst.cs:61
ReversiForm.ReversiConst.DEF_END_ANIM_ON
const int DEF_END_ANIM_ON
終了アニメーション ON
Definition:
ReversiConst.cs:59
ReversiForm.ReversiConst.DEF_ASSIST_ON
const int DEF_ASSIST_ON
アシスト ON
Definition:
ReversiConst.cs:44
ReversiForm.ReversiConst.DEF_GAME_SPD_FAST_VAL2
const int DEF_GAME_SPD_FAST_VAL2
ゲームスピード 早い
Definition:
ReversiConst.cs:54
ReversiForm.ReversiConst.DEF_MODE_TWO
const int DEF_MODE_TWO
二人対戦
Definition:
ReversiConst.cs:34
ReversiForm.ReversiConst.REVERSI_STS_NONE
const int REVERSI_STS_NONE
コマ無し
Definition:
ReversiConst.cs:80
ReversiForm.ReversiConst.DEF_MASU_CNT_16
const int DEF_MASU_CNT_16
マス縦横16
Definition:
ReversiConst.cs:66
ReversiForm.ReversiConst.REVERSI_STS_MIN
const int REVERSI_STS_MIN
ステータス最小値
Definition:
ReversiConst.cs:83
ReversiForm.ReversiConst.LC_MSG_DRAW_ALL
const int LC_MSG_DRAW_ALL
全マス描画
Definition:
ReversiConst.cs:91
ReversiForm.ReversiConst.LC_MSG_DRAW_ALL_RESET
const int LC_MSG_DRAW_ALL_RESET
全マスビットマップインスタンスクリア
Definition:
ReversiConst.cs:101
ReversiForm.ReversiConst.DEF_MASU_CNT_6_VAL
const int DEF_MASU_CNT_6_VAL
マス縦横6
Definition:
ReversiConst.cs:70
ReversiForm.ReversiConst.REVERSI_MASU_CNT
const int REVERSI_MASU_CNT
縦横マス数
Definition:
ReversiConst.cs:85
ReversiForm.ReversiConst.REVERSI_STS_MAX
const int REVERSI_STS_MAX
ステータス最大値
Definition:
ReversiConst.cs:84
ReversiForm.ReversiConst.LC_MSG_DRAW_INFO_ALL
const int LC_MSG_DRAW_INFO_ALL
全マス情報描画
Definition:
ReversiConst.cs:93
ReversiForm.ReversiConst.DEF_COLOR_BLACK
const int DEF_COLOR_BLACK
コマ色 黒
Definition:
ReversiConst.cs:40
ReversiForm.ReversiConst.DEF_MASU_CNT_8_VAL
const int DEF_MASU_CNT_8_VAL
マス縦横8
Definition:
ReversiConst.cs:71
ReversiForm
Definition:
FormMain.cs:33
ReversiForm.ReversiConst.LC_MSG_ERASE_INFO_ALL
const int LC_MSG_ERASE_INFO_ALL
全マス情報消去
Definition:
ReversiConst.cs:94
ReversiForm.ReversiConst.DEF_MASU_CNT_20_VAL
const int DEF_MASU_CNT_20_VAL
マス縦横20
Definition:
ReversiConst.cs:77
ReversiForm.ReversiConst.LC_MSG_CUR_STS
const int LC_MSG_CUR_STS
現在のステータス
Definition:
ReversiConst.cs:98
ReversiForm.ReversiConst.DEF_GAME_SPD_MID_VAL2
const int DEF_GAME_SPD_MID_VAL2
ゲームスピード 普通
Definition:
ReversiConst.cs:55
ReversiForm.ReversiConst.LC_MSG_ERASE
const int LC_MSG_ERASE
マス消去
Definition:
ReversiConst.cs:88
ReversiForm.ReversiConst.DEF_MASU_CNT_MAX_VAL
const int DEF_MASU_CNT_MAX_VAL
マス縦横最大
Definition:
ReversiConst.cs:78
ReversiForm.ReversiConst.LC_MSG_MSG_DLG
const int LC_MSG_MSG_DLG
メッセージダイアログ
Definition:
ReversiConst.cs:100
ReversiForm.ReversiConst.DEF_GAME_SPD_SLOW_VAL2
const int DEF_GAME_SPD_SLOW_VAL2
ゲームスピード 遅い
Definition:
ReversiConst.cs:56
ReversiForm.ReversiConst.LC_MSG_DRAW_INFO
const int LC_MSG_DRAW_INFO
マス情報描画
Definition:
ReversiConst.cs:89
ReversiForm.ReversiConst.LC_MSG_CUR_COL_ERASE
const int LC_MSG_CUR_COL_ERASE
現在の色消去
Definition:
ReversiConst.cs:97
ReversiForm.ReversiConst.DEF_MASU_CNT_10_VAL
const int DEF_MASU_CNT_10_VAL
マス縦横10
Definition:
ReversiConst.cs:72
ReversiForm.ReversiConst.DEF_ASSIST_OFF
const int DEF_ASSIST_OFF
アシスト OFF
Definition:
ReversiConst.cs:43
ReversiForm.ReversiConst.DEF_MASU_CNT_20
const int DEF_MASU_CNT_20
マス縦横20
Definition:
ReversiConst.cs:68
Generated on Sat Sep 15 2018 20:28:10 for ReversiForm by
1.8.13