19 using System.Collections.Generic;
56 public int[,] mMasuSts
59 set { _mMasuSts = value; }
61 public int[,] mMasuStsOld
64 set { _mMasuStsOld = value; }
66 public int[,] mMasuStsEnaB
69 set { _mMasuStsEnaB = value; }
71 public int[,] mMasuStsCntB
74 set { _mMasuStsCntB = value; }
76 public int[,] mMasuStsPassB
79 set { _mMasuStsPassB = value; }
84 set { _mMasuStsAnzB = value; }
89 set { _mMasuPointB = value; }
91 public int mMasuPointCntB
94 set { _mMasuPointCntB = value; }
96 public int mMasuBetCntB
99 set { _mMasuBetCntB = value; }
101 public int[,] mMasuStsEnaW
104 set { _mMasuStsEnaW = value; }
106 public int[,] mMasuStsCntW
109 set { _mMasuStsCntW = value; }
111 public int[,] mMasuStsPassW
114 set { _mMasuStsPassW = value; }
119 set { _mMasuStsAnzW = value; }
124 set { _mMasuPointW = value; }
126 public int mMasuPointCntW
129 set { _mMasuPointCntW = value; }
131 public int mMasuBetCntW
134 set { _mMasuBetCntW = value; }
139 set { _mMasuCnt = value; }
141 public int mMasuCntMax
144 set { _mMasuCntMax = value; }
146 public int mMasuHistCur
149 set { _mMasuHistCur = value; }
154 set { _mMasuHist = value; }
170 this.mMasuCnt = masuCnt;
171 this.mMasuCntMax = masuMax;
186 for (var i = 0; i < this.mMasuCntMax; i++) {
187 for (var j = 0; j < this.mMasuCntMax; j++) {
203 for (var i = 0; i < (this.mMasuCntMax * this.mMasuCntMax); i++) {
207 this.mMasuPointCntB = 0;
208 this.mMasuPointCntW = 0;
210 this.mMasuBetCntB = 0;
211 this.mMasuBetCntW = 0;
214 for (var i = 0; i < (this.mMasuCntMax * this.mMasuCntMax); i++) {
217 this.mMasuHistCur = 0;
218 Array.Copy(this.mMasuSts, this.mMasuStsOld, this.mMasuSts.Length);
245 for (var i = 0; i < this.mMasuCnt; i++) {
246 for (var j = 0; j < this.mMasuCnt; j++) {
248 this.mMasuStsPassB[i,j] = 0;
249 this.mMasuStsAnzB[i,j].
reset();
250 this.mMasuStsPassW[i,j] = 0;
251 this.mMasuStsAnzW[i,j].
reset();
260 this.mMasuHistCur = 0;
261 Array.Copy(this.mMasuSts, this.mMasuStsOld, this.mMasuSts.Length);
285 for (var i = 0; i < this.mMasuCnt; i++) {
286 for (var j = 0; j < this.mMasuCnt; j++) {
288 this.mMasuStsEnaB[i,j] = 0;
289 this.mMasuStsCntB[i,j] = 0;
291 this.mMasuStsEnaW[i,j] = 0;
292 this.mMasuStsCntW[i,j] = 0;
297 loop = this.mMasuCnt * this.mMasuCnt;
298 for (var i = 0; i < loop; i++) {
300 this.mMasuPointB[i].x = 0;
301 this.mMasuPointB[i].y = 0;
303 this.mMasuPointW[i].x = 0;
304 this.mMasuPointW[i].y = 0;
308 this.mMasuPointCntB = 0;
310 this.mMasuPointCntW = 0;
312 this.mMasuBetCntB = 0;
313 this.mMasuBetCntW = 0;
315 for (var i = 0; i < this.mMasuCnt; i++) {
316 for (var j = 0; j < this.mMasuCnt; j++) {
328 if ((cnt1 > 0) && (flg == 1) && (this.mMasuSts[cnt1 - 1,j] == color)) {
335 while ((cnt1 < (this.mMasuCnt - 1)) && (this.mMasuSts[cnt1 + 1,j] !=
ReversiConst.
REVERSI_STS_NONE &&
this.mMasuSts[cnt1 + 1,j] != color)) {
340 if ((cnt1 < (this.mMasuCnt - 1)) && (flg == 1) && (this.mMasuSts[cnt1 + 1,j] == color)) {
347 while ((cnt2 < (this.mMasuCnt - 1)) && (this.mMasuSts[i,cnt2 + 1] !=
ReversiConst.
REVERSI_STS_NONE &&
this.mMasuSts[i,cnt2 + 1] != color)) {
352 if ((cnt2 < (this.mMasuCnt - 1)) && (flg == 1) && (this.mMasuSts[i,cnt2 + 1] == color)) {
364 if ((cnt2 > 0) && (flg == 1) && (this.mMasuSts[i,cnt2 - 1] == color)) {
372 while (((cnt2 < (this.mMasuCnt - 1)) && (cnt1 > 0)) && (this.mMasuSts[cnt1 - 1,cnt2 + 1] !=
ReversiConst.
REVERSI_STS_NONE &&
this.mMasuSts[cnt1 - 1,cnt2 + 1] != color)) {
378 if (((cnt2 < (this.mMasuCnt - 1)) && (cnt1 > 0)) && (flg == 1) && (this.mMasuSts[cnt1 - 1,cnt2 + 1] == color)) {
386 while (((cnt2 > 0) && (cnt1 > 0)) && (this.mMasuSts[cnt1 - 1,cnt2 - 1] !=
ReversiConst.
REVERSI_STS_NONE &&
this.mMasuSts[cnt1 - 1,cnt2 - 1] != color)) {
392 if (((cnt2 > 0) && (cnt1 > 0)) && (flg == 1) && (this.mMasuSts[cnt1 - 1,cnt2 - 1] == color)) {
400 while (((cnt2 < (this.mMasuCnt - 1)) && (cnt1 < (this.mMasuCnt - 1))) && (this.mMasuSts[cnt1 + 1,cnt2 + 1] !=
ReversiConst.
REVERSI_STS_NONE &&
this.mMasuSts[cnt1 + 1,cnt2 + 1] != color)) {
406 if (((cnt2 < (this.mMasuCnt - 1)) && (cnt1 < (this.mMasuCnt - 1))) && (flg == 1) && (this.mMasuSts[cnt1 + 1,cnt2 + 1] == color)) {
414 while (((cnt2 > 0) && (cnt1 < (this.mMasuCnt - 1))) && (this.mMasuSts[cnt1 + 1,cnt2 - 1] !=
ReversiConst.
REVERSI_STS_NONE &&
this.mMasuSts[cnt1 + 1,cnt2 - 1] != color)) {
420 if (((cnt2 > 0) && (cnt1 < (this.mMasuCnt - 1))) && (flg == 1) && (this.mMasuSts[cnt1 + 1,cnt2 - 1] == color)) {
426 this.mMasuStsEnaB[i,j] = 1;
427 this.mMasuStsCntB[i,j] = count2;
429 this.mMasuPointB[this.mMasuPointCntB].y = i;
430 this.mMasuPointB[this.mMasuPointCntB].x = j;
431 this.mMasuPointCntB++;
433 this.mMasuStsEnaW[i,j] = 1;
434 this.mMasuStsCntW[i,j] = count2;
436 this.mMasuPointW[this.mMasuPointCntW].y = i;
437 this.mMasuPointW[this.mMasuPointCntW].x = j;
438 this.mMasuPointCntW++;
441 if (countMax < count2) countMax = count2;
452 for (var i = 0; i < this.mMasuCnt; i++) {
453 for (var j = 0; j < this.mMasuCnt; j++) {
455 if (this.mMasuStsEnaB[i,j] != 0 && this.mMasuStsCntB[i,j] == countMax) {
456 this.mMasuStsEnaB[i,j] = 2;
459 if (this.mMasuStsEnaW[i,j] != 0 && this.mMasuStsCntW[i,j] == countMax) {
460 this.mMasuStsEnaW[i,j] = 2;
488 for (flg = 0, cnt1 = x, cnt2 = y; cnt1 > 0;) {
492 }
else if (this.mMasuSts[cnt2,cnt1 - 1] == color) {
501 for (rcnt1 = cnt1; rcnt1 < x; rcnt1++) {
502 this.mMasuSts[cnt2,rcnt1] = color;
507 for (flg = 0, cnt1 = x, cnt2 = y; cnt1 < (this.mMasuCnt - 1);) {
511 }
else if (this.mMasuSts[cnt2,cnt1 + 1] == color) {
520 for (rcnt1 = cnt1; rcnt1 > x; rcnt1--) {
521 this.mMasuSts[cnt2,rcnt1] = color;
526 for (flg = 0, cnt1 = x, cnt2 = y; cnt2 > 0;) {
530 }
else if (this.mMasuSts[cnt2 - 1,cnt1] == color) {
539 for (rcnt1 = cnt2; rcnt1 < y; rcnt1++) {
540 this.mMasuSts[rcnt1,cnt1] = color;
545 for (flg = 0, cnt1 = x, cnt2 = y; cnt2 < (this.mMasuCnt - 1);) {
549 }
else if (this.mMasuSts[cnt2 + 1,cnt1] == color) {
558 for (rcnt1 = cnt2; rcnt1 > y; rcnt1--) {
559 this.mMasuSts[rcnt1,cnt1] = color;
564 for (flg = 0, cnt1 = x, cnt2 = y; cnt2 > 0 && cnt1 > 0;) {
569 }
else if (this.mMasuSts[cnt2 - 1,cnt1 - 1] == color) {
578 for (rcnt1 = cnt2, rcnt2 = cnt1; (rcnt1 < y) && (rcnt2 < x); rcnt1++ , rcnt2++) {
579 this.mMasuSts[rcnt1,rcnt2] = color;
584 for (flg = 0, cnt1 = x, cnt2 = y; cnt2 < (this.mMasuCnt - 1) && cnt1 > 0;) {
589 }
else if (this.mMasuSts[cnt2 + 1,cnt1 - 1] == color) {
598 for (rcnt1 = cnt2, rcnt2 = cnt1; (rcnt1 > y) && (rcnt2 < x); rcnt1-- , rcnt2++) {
599 this.mMasuSts[rcnt1,rcnt2] = color;
604 for (flg = 0, cnt1 = x, cnt2 = y; cnt2 > 0 && cnt1 < (this.mMasuCnt - 1);) {
609 }
else if (this.mMasuSts[cnt2 - 1,cnt1 + 1] == color) {
618 for (rcnt1 = cnt2, rcnt2 = cnt1; (rcnt1 < y) && (rcnt2 > x); rcnt1++ , rcnt2--) {
619 this.mMasuSts[rcnt1,rcnt2] = color;
624 for (flg = 0, cnt1 = x, cnt2 = y; cnt2 < (this.mMasuCnt - 1) && cnt1 < (this.mMasuCnt - 1);) {
629 }
else if (this.mMasuSts[cnt2 + 1,cnt1 + 1] == color) {
638 for (rcnt1 = cnt2, rcnt2 = cnt1; (rcnt1 > y) && (rcnt2 > x); rcnt1-- , rcnt2--) {
639 this.mMasuSts[rcnt1,rcnt2] = color;
658 if (min <= para && para <= max) ret = 0;
680 for (var cnt = 0; cnt < this.mMasuPointCntB; cnt++) {
685 Array.Copy(this.mMasuSts, tmpMasu, this.mMasuSts.Length);
686 Array.Copy(this.mMasuStsEnaB, tmpMasuEnaB, this.mMasuStsEnaB.Length);
687 Array.Copy(this.mMasuStsEnaW, tmpMasuEnaW, this.mMasuStsEnaW.Length);
689 tmpY = this.mMasuPointB[cnt].y;
690 tmpX = this.mMasuPointB[cnt].x;
697 this.mMasuStsPassB[tmpY,tmpX] = 1;
700 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeCnt++;
701 this.mMasuStsAnzB[tmpY,tmpX].goodPoint += 10000 * this.mMasuStsCntB[tmpY,tmpX];
703 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeSideOneCnt++;
705 this.mMasuStsAnzB[tmpY,tmpX].goodPoint += 10 * this.mMasuStsCntB[tmpY,tmpX];
707 this.mMasuStsAnzB[tmpY,tmpX].badPoint += 100000;
710 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeSideTwoCnt++;
711 this.mMasuStsAnzB[tmpY,tmpX].goodPoint += 1000 * this.mMasuStsCntB[tmpY,tmpX];
713 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeSideThreeCnt++;
714 this.mMasuStsAnzB[tmpY,tmpX].goodPoint += 100 * this.mMasuStsCntB[tmpY,tmpX];
716 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeSideOtherCnt++;
717 this.mMasuStsAnzB[tmpY,tmpX].goodPoint += 10 * this.mMasuStsCntB[tmpY,tmpX];
721 for (var i = 0; i < this.mMasuCnt; i++) {
722 for (var j = 0; j < this.mMasuCnt; j++) {
726 sum += this.mMasuStsCntW[i,j];
728 if (this.mMasuStsAnzB[tmpY,tmpX].max < this.mMasuStsCntW[i,j]) this.mMasuStsAnzB[tmpY,tmpX].max = this.mMasuStsCntW[i,j];
730 if (this.mMasuStsCntW[i,j] < this.mMasuStsAnzB[tmpY,tmpX].min) this.mMasuStsAnzB[tmpY,tmpX].min = this.mMasuStsCntW[i,j];
731 this.mMasuStsAnzB[tmpY,tmpX].pointCnt++;
733 this.mMasuStsAnzB[tmpY,tmpX].edgeCnt++;
734 tmpBadPoint = 100000 * this.mMasuStsCntW[i,j];
736 this.mMasuStsAnzB[tmpY,tmpX].edgeSideOneCnt++;
739 this.mMasuStsAnzB[tmpY,tmpX].edgeSideTwoCnt++;
740 tmpBadPoint = 1 * this.mMasuStsCntW[i,j];
742 this.mMasuStsAnzB[tmpY,tmpX].edgeSideThreeCnt++;
743 tmpBadPoint = 1 * this.mMasuStsCntW[i,j];
745 this.mMasuStsAnzB[tmpY,tmpX].edgeSideOtherCnt++;
746 tmpBadPoint = 1 * this.mMasuStsCntW[i,j];
748 if (tmpMasuEnaW[i,j] != 0) tmpBadPoint = 0;
751 sumOwn += this.mMasuStsCntB[i,j];
753 if (this.mMasuStsAnzB[tmpY,tmpX].ownMax < this.mMasuStsCntB[i,j]) this.mMasuStsAnzB[tmpY,tmpX].ownMax = this.mMasuStsCntB[i,j];
755 if (this.mMasuStsCntB[i,j] < this.mMasuStsAnzB[tmpY,tmpX].ownMin) this.mMasuStsAnzB[tmpY,tmpX].ownMin = this.mMasuStsCntB[i,j];
756 this.mMasuStsAnzB[tmpY,tmpX].ownPointCnt++;
758 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeCnt++;
759 tmpGoodPoint = 100 * this.mMasuStsCntB[i,j];
761 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeSideOneCnt++;
764 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeSideTwoCnt++;
765 tmpGoodPoint = 3 * this.mMasuStsCntB[i,j];
767 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeSideThreeCnt++;
768 tmpGoodPoint = 2 * this.mMasuStsCntB[i,j];
770 this.mMasuStsAnzB[tmpY,tmpX].ownEdgeSideOtherCnt++;
771 tmpGoodPoint = 1 * this.mMasuStsCntB[i,j];
773 if (tmpMasuEnaB[i,j] != 0) tmpGoodPoint = 0;
775 if (tmpBadPoint != 0) this.mMasuStsAnzB[tmpY,tmpX].badPoint += tmpBadPoint;
776 if (tmpGoodPoint != 0) this.mMasuStsAnzB[tmpY,tmpX].goodPoint += tmpGoodPoint;
783 this.mMasuStsAnzB[tmpY,tmpX].avg = tmpD1 / tmpD2;
790 this.mMasuStsAnzB[tmpY,tmpX].ownAvg = tmpD1 / tmpD2;
794 Array.Copy(tmpMasu, this.mMasuSts, tmpMasu.Length);
818 for (var cnt = 0; cnt < this.mMasuPointCntW; cnt++) {
823 Array.Copy(this.mMasuSts, tmpMasu, this.mMasuSts.Length);
824 Array.Copy(this.mMasuStsEnaB, tmpMasuEnaB, this.mMasuStsEnaB.Length);
825 Array.Copy(this.mMasuStsEnaW, tmpMasuEnaW, this.mMasuStsEnaW.Length);
827 tmpY = this.mMasuPointW[cnt].y;
828 tmpX = this.mMasuPointW[cnt].x;
835 this.mMasuStsPassW[tmpY,tmpX] = 1;
838 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeCnt++;
839 this.mMasuStsAnzW[tmpY,tmpX].goodPoint += 10000 * this.mMasuStsCntW[tmpY,tmpX];
841 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeSideOneCnt++;
843 this.mMasuStsAnzW[tmpY,tmpX].goodPoint += 10 * this.mMasuStsCntW[tmpY,tmpX];
845 this.mMasuStsAnzW[tmpY,tmpX].badPoint += 100000;
848 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeSideTwoCnt++;
849 this.mMasuStsAnzW[tmpY,tmpX].goodPoint += 1000 * this.mMasuStsCntW[tmpY,tmpX];
851 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeSideThreeCnt++;
852 this.mMasuStsAnzW[tmpY,tmpX].goodPoint += 100 * this.mMasuStsCntW[tmpY,tmpX];
854 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeSideOtherCnt++;
855 this.mMasuStsAnzW[tmpY,tmpX].goodPoint += 10 * this.mMasuStsCntW[tmpY,tmpX];
859 for (var i = 0; i < this.mMasuCnt; i++) {
860 for (var j = 0; j < this.mMasuCnt; j++) {
864 sum += this.mMasuStsCntB[i,j];
866 if (this.mMasuStsAnzW[tmpY,tmpX].max < this.mMasuStsCntB[i,j]) this.mMasuStsAnzW[tmpY,tmpX].max = this.mMasuStsCntB[i,j];
868 if (this.mMasuStsCntB[i,j] < this.mMasuStsAnzW[tmpY,tmpX].min) this.mMasuStsAnzW[tmpY,tmpX].min = this.mMasuStsCntB[i,j];
869 this.mMasuStsAnzW[tmpY,tmpX].pointCnt++;
871 this.mMasuStsAnzW[tmpY,tmpX].edgeCnt++;
872 tmpBadPoint = 100000 * this.mMasuStsCntB[i,j];
874 this.mMasuStsAnzW[tmpY,tmpX].edgeSideOneCnt++;
877 this.mMasuStsAnzW[tmpY,tmpX].edgeSideTwoCnt++;
878 tmpBadPoint = 1 * this.mMasuStsCntB[i,j];
880 this.mMasuStsAnzW[tmpY,tmpX].edgeSideThreeCnt++;
881 tmpBadPoint = 1 * this.mMasuStsCntB[i,j];
883 this.mMasuStsAnzW[tmpY,tmpX].edgeSideOtherCnt++;
884 tmpBadPoint = 1 * this.mMasuStsCntB[i,j];
886 if (tmpMasuEnaB[i,j] != 0) tmpBadPoint = 0;
889 sumOwn += this.mMasuStsCntW[i,j];
891 if (this.mMasuStsAnzW[tmpY,tmpX].ownMax < this.mMasuStsCntW[i,j]) this.mMasuStsAnzW[tmpY,tmpX].ownMax = this.mMasuStsCntW[i,j];
893 if (this.mMasuStsCntW[i,j] < this.mMasuStsAnzW[tmpY,tmpX].ownMin) this.mMasuStsAnzW[tmpY,tmpX].ownMin = this.mMasuStsCntW[i,j];
894 this.mMasuStsAnzW[tmpY,tmpX].ownPointCnt++;
896 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeCnt++;
897 tmpGoodPoint = 100 * this.mMasuStsCntW[i,j];
899 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeSideOneCnt++;
902 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeSideTwoCnt++;
903 tmpGoodPoint = 3 * this.mMasuStsCntW[i,j];
905 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeSideThreeCnt++;
906 tmpGoodPoint = 2 * this.mMasuStsCntW[i,j];
908 this.mMasuStsAnzW[tmpY,tmpX].ownEdgeSideOtherCnt++;
909 tmpGoodPoint = 1 * this.mMasuStsCntW[i,j];
911 if (tmpMasuEnaW[i,j] != 0) tmpGoodPoint = 0;
913 if (tmpBadPoint != 0) this.mMasuStsAnzW[tmpY,tmpX].badPoint += tmpBadPoint;
914 if (tmpGoodPoint != 0) this.mMasuStsAnzW[tmpY,tmpX].goodPoint += tmpGoodPoint;
921 this.mMasuStsAnzW[tmpY,tmpX].avg = tmpD1 / tmpD2;
928 this.mMasuStsAnzW[tmpY,tmpX].ownAvg = tmpD1 / tmpD2;
932 Array.Copy(tmpMasu, this.mMasuSts, tmpMasu.Length);
951 for (var i = 0; i < this.mMasuCnt; i++) {
952 for (var j = 0; j < this.mMasuCnt; j++) {
953 this.mMasuStsPassB[i,j] = 0;
954 this.mMasuStsAnzB[i,j].
reset();
955 this.mMasuStsPassW[i,j] = 0;
956 this.mMasuStsAnzW[i,j].
reset();
966 for (var i = 0; i < this.mMasuCnt; i++) {
967 for (var j = 0; j < this.mMasuCnt; j++) {
968 if (this.mMasuStsPassB[i,j] != 0) {
969 if (bPassEna != 0) this.mMasuStsEnaB[i,j] = 3;
971 if (this.mMasuStsPassW[i,j] != 0) {
972 if (wPassEna != 0) this.mMasuStsEnaW[i,j] = 3;
991 if (this.
checkPara(y, 0, this.mMasuCnt) == 0 && this.
checkPara(x, 0, this.mMasuCnt) == 0) ret = this.mMasuSts[y,x];
1008 if (this.
checkPara(y, 0, this.mMasuCnt) == 0 && this.
checkPara(x, 0, this.mMasuCnt) == 0) ret = this.mMasuStsOld[y,x];
1026 if (this.
checkPara(y, 0, this.mMasuCnt) == 0 && this.
checkPara(x, 0, this.mMasuCnt) == 0) {
1028 else ret = this.mMasuStsEnaW[y,x];
1047 if (this.
checkPara(y, 0, this.mMasuCnt) == 0 && this.
checkPara(x, 0, this.mMasuCnt) == 0) {
1049 else ret = this.mMasuStsCntW[y,x];
1066 for (var i = 0; i < this.mMasuCnt; i++) {
1067 for (var j = 0; j < this.mMasuCnt; j++) {
1109 Array.Copy(this.mMasuSts, this.mMasuStsOld, this.mMasuSts.Length);
1110 this.mMasuSts[y,x] = color;
1115 if (this.mMasuHistCur < (this.mMasuCntMax * this.mMasuCntMax)) {
1116 this.mMasuHist[this.mMasuHistCur].color = color;
1117 this.mMasuHist[this.mMasuHistCur].point.y = y;
1118 this.mMasuHist[this.mMasuHistCur].point.x = x;
1119 this.mMasuHistCur++;
1140 Array.Copy(this.mMasuSts, this.mMasuStsOld, this.mMasuSts.Length);
1141 this.mMasuSts[y,x] = color;
1159 if (this.
checkPara(cnt, 0, this.mMasuCntMax) == 0) {
1160 if (this.mMasuCnt != cnt) chg = 1;
1161 this.mMasuCnt = cnt;
1163 if (chg == 1) this.
reset();
1182 if (this.
checkPara(num, 0, (this.mMasuCnt * this.mMasuCnt)) == 0) {
1184 else ret = this.mMasuPointW[num];
1202 else ret = this.mMasuPointCntW;
1219 else ret = this.mMasuBetCntW;
1240 if (this.
checkPara(y, 0, this.mMasuCnt) == 0 && this.
checkPara(x, 0, this.mMasuCnt) == 0) {
1242 else ret = this.mMasuStsPassW[y,x];
1259 if (this.
checkPara(num, 0, (this.mMasuCnt * this.mMasuCnt)) == 0) {
1260 ret = this.mMasuHist[num];
1276 ret = this.mMasuHistCur;
1294 if (this.
checkPara(y, 0, this.mMasuCnt) == 0 && this.
checkPara(x, 0, this.mMasuCnt) == 0) {
1296 else ret = this.mMasuStsAnzW[y,x];
1320 if (y == 0 && x == 1) {
1321 for (loop = x, flg1 = 0, flg2 = 0; loop < this.mMasuCnt; loop++) {
1322 if (this.
getMasuSts(y, loop) == color) flg1 = 1;
1326 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1328 if (y == 1 && x == 0) {
1329 for (loop = y, flg1 = 0, flg2 = 0; loop < this.mMasuCnt; loop++) {
1330 if (this.
getMasuSts(loop, x) == color) flg1 = 1;
1334 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1336 if (y == 1 && x == 1) {
1337 for (loop = y, flg1 = 0, flg2 = 0; loop < this.mMasuCnt; loop++) {
1338 if (this.
getMasuSts(loop, loop) == color) flg1 = 1;
1342 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1344 if (y == 0 && x == (this.mMasuCnt - 2)) {
1345 for (loop = x, flg1 = 0, flg2 = 0; loop > 0; loop--) {
1346 if (this.
getMasuSts(y, loop) == color) flg1 = 1;
1350 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1352 if (y == 1 && x == (this.mMasuCnt - 1)) {
1353 for (loop = y, flg1 = 0, flg2 = 0; loop < this.mMasuCnt; loop++) {
1354 if (this.
getMasuSts(loop, x) == color) flg1 = 1;
1358 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1360 if (y == 1 && x == (this.mMasuCnt - 2)) {
1361 for (loop = y, loop2 = x, flg1 = 0, flg2 = 0; loop < this.mMasuCnt; loop++ , loop2--) {
1362 if (this.
getMasuSts(loop, loop2) == color) flg1 = 1;
1366 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1368 if (y == (this.mMasuCnt - 2) && x == 0) {
1369 for (loop = y, flg1 = 0, flg2 = 0; loop > 0; loop--) {
1370 if (this.
getMasuSts(loop, x) == color) flg1 = 1;
1374 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1376 if (y == (this.mMasuCnt - 1) && x == 1) {
1377 for (loop = x, flg1 = 0, flg2 = 0; loop < this.mMasuCnt; loop++) {
1378 if (this.
getMasuSts(y, loop) == color) flg1 = 1;
1382 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1384 if (y == (this.mMasuCnt - 2) && x == 1) {
1385 for (loop = y, loop2 = x, flg1 = 0, flg2 = 0; loop > 0; loop-- , loop2++) {
1386 if (this.
getMasuSts(loop, loop2) == color) flg1 = 1;
1390 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1392 if (y == (this.mMasuCnt - 2) && x == (this.mMasuCnt - 1)) {
1393 for (loop = y, flg1 = 0, flg2 = 0; loop > 0; loop--) {
1394 if (this.
getMasuSts(loop, x) == color) flg1 = 1;
1398 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1400 if (y == (this.mMasuCnt - 1) && x == (this.mMasuCnt - 2)) {
1401 for (loop = x, flg1 = 0, flg2 = 0; loop > 0; loop--) {
1402 if (this.
getMasuSts(y, loop) == color) flg1 = 1;
1406 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1408 if (y == (this.mMasuCnt - 2) && x == (this.mMasuCnt - 2)) {
1409 for (loop = y, loop2 = x, flg1 = 0, flg2 = 0; loop > 0; loop-- , loop2--) {
1410 if (this.
getMasuSts(loop, loop2) == color) flg1 = 1;
1414 if ((flg1 == 1) && (flg2 == 0)) style = 1;
1435 || (y == 0 && x == (this.mMasuCnt - 1))
1436 || (y == (this.mMasuCnt - 1) && x == 0)
1437 || (y == (this.mMasuCnt - 1) && x == (this.mMasuCnt - 1))
1459 || (y == 0 && x == (this.mMasuCnt - 2))
1460 || (y == 1 && x == 0)
1461 || (y == 1 && x == 1)
1462 || (y == 1 && x == (this.mMasuCnt - 2))
1463 || (y == 1 && x == (this.mMasuCnt - 1))
1464 || (y == (this.mMasuCnt - 2) && x == 0)
1465 || (y == (this.mMasuCnt - 2) && x == 1)
1466 || (y == (this.mMasuCnt - 2) && x == (this.mMasuCnt - 2))
1467 || (y == (this.mMasuCnt - 2) && x == (this.mMasuCnt - 1))
1468 || (y == (this.mMasuCnt - 1) && x == 1)
1469 || (y == (this.mMasuCnt - 1) && x == (this.mMasuCnt - 2))
1491 || (y == 0 && x == (this.mMasuCnt - 3))
1492 || (y == 2 && x == 0)
1493 || (y == 2 && x == 2)
1494 || (y == 2 && x == (this.mMasuCnt - 3))
1495 || (y == 2 && x == (this.mMasuCnt - 1))
1496 || (y == (this.mMasuCnt - 3) && x == 0)
1497 || (y == (this.mMasuCnt - 3) && x == 2)
1498 || (y == (this.mMasuCnt - 3) && x == (this.mMasuCnt - 3))
1499 || (y == (this.mMasuCnt - 3) && x == (this.mMasuCnt - 1))
1500 || (y == (this.mMasuCnt - 1) && x == 2)
1501 || (y == (this.mMasuCnt - 1) && x == (this.mMasuCnt - 3))
1522 (y == 0 && (3 <= x && x <= (this.mMasuCnt - 4)))
1523 || ((3 <= y && y <= (this.mMasuCnt - 4)) && x == 0)
1524 || (y == (this.mMasuCnt - 1) && (3 <= x && x <= (this.mMasuCnt - 4)))
1525 || ((3 <= y && y <= (this.mMasuCnt - 4)) && x == (this.mMasuCnt - 1))