19 using System.Collections.Generic;
56 set { _mMode = value; }
61 set { _mType = value; }
66 set { _mPlayer = value; }
71 set { _mAssist = value; }
76 set { _mGameSpd = value; }
81 set { _mEndAnim = value; }
83 public int mMasuCntMenu
86 set { _mMasuCntMenu = value; }
91 set { _mMasuCnt = value; }
93 public int mPlayCpuInterVal
96 set { _mPlayCpuInterVal = value; }
98 public int mPlayDrawInterVal
101 set { _mPlayDrawInterVal = value; }
103 public int mEndDrawInterVal
106 set { _mEndDrawInterVal = value; }
108 public int mEndInterVal
111 set { _mEndInterVal = value; }
113 public int mInt32PlayerColor1
115 get {
return _mPlayerColor1.ToArgb(); }
116 set { _mPlayerColor1 = Color.FromArgb(value); }
118 public int mInt32PlayerColor2
120 get {
return _mPlayerColor2.ToArgb(); }
121 set { _mPlayerColor2 = Color.FromArgb(value); }
123 public int mInt32BackGroundColor
125 get {
return _mBackGroundColor.ToArgb(); }
126 set { _mBackGroundColor = Color.FromArgb(value); }
128 public int mInt32BorderColor
130 get {
return _mBorderColor.ToArgb(); }
131 set { _mBorderColor = Color.FromArgb(value); }
133 [
System.Xml.Serialization.XmlIgnoreAttribute]
134 public Color mPlayerColor1
137 set { _mPlayerColor1 = value; }
139 [
System.Xml.Serialization.XmlIgnoreAttribute]
140 public Color mPlayerColor2
143 set { _mPlayerColor2 = value; }
145 [
System.Xml.Serialization.XmlIgnoreAttribute]
146 public Color mBackGroundColor
149 set { _mBackGroundColor = value; }
151 [
System.Xml.Serialization.XmlIgnoreAttribute]
152 public Color mBorderColor
155 set { _mBorderColor = value; }
192 mEndDrawInterVal = 100;
194 mPlayerColor1 = Color.FromArgb(255,0,0,0);
195 mPlayerColor2 = Color.FromArgb(255,255,255,255);
196 mBackGroundColor = Color.FromArgb(255,0,255,0);
197 mBorderColor = Color.FromArgb(255,0,0,0);